Welcome
MACK is a squad dedicated primarily to the peaceful movement of cargo and interaction with other squads to make credits and support the economy of all factions through the movement of needed commodities and equipment. We are not neutral and are supportive of Solrain goals and ideals as our first priority. We are also comprised of individual "Owner Operators" these are Solrain pilots who own and operate their own ships. Given the nature of our organization we recognize the rights of the individual to play the game as they see fit so long as they can abide by the MACK "Code of Conduct" and the following Policies.
Beacon Policy: MACK Pilots are free to flip beacons in Solrain, Amananath, Hyperial, or Unregulated Space. At no time should a MACK pilot be caught flying HG in Octavian or Quantar space. If you are flying HG don`t be surprised when you get ripped for your troubles. As far as MACK is concerned this is a personal choice and you went asking for it.
Bounty Policy: MACK Pilots are expected to obey T.R.I. law and help enforce it if they choose, however only substantial bounties are to be collected. MACK is not to attack any other pilot that is civilian in regulated space, We should not take Pol hits as a merchant cargo squad it is bad for business.
Use of HG Tags: HG means you are a combatant, simply put you are out to flip beacons or fight. MACK members may use HG tags as they see fit but combat is considered a personal matter and not squad business or policy.
PvP Combat: MACK will defend its convoys and contract for defense where needed. MACK Pilots are free to and expected to defend themselves whenever needed. If you as a MACK pilot feel the need to extract revenge on pirates, another pilot, or just duel for fun you must do so within the limits of the law and our Code of Conduct. Several MACK pilots may join together for these activities, however this is still a personal matter for those pilots and is not an official MACK activity.
Flux Hunting: There is no called flux if it is locked on you or attacking you it`s yours. Do not engage Flux that are not "Yours" unless you ask first or it is offered to you. We do not call or steal flux. If someone takes your kill then there is not much to be done about it just remember the person and that fate also has a funny way of helping "What goes around comes around". When in convoy escort we will try to engage only flux that are locked onto convoy participants, this is also a team effort to kill the flux it should not matter who gets the kill only that the convoy is safe.